Design Tic-Tac-Toe

class TicTacToe {
    int[] r;
    int[] c;
    int diagonal;
    int antidiagonal;
    /** Initialize your data structure here. */
    public TicTacToe(int n) {
       r = new int[n];
       c = new int[n];
       diagonal = 0;
       antidiagonal = 0;
    }

    /** Player {player} makes a move at ({row}, {col}).
        @param row The row of the board.
        @param col The column of the board.
        @param player The player, can be either 1 or 2.
        @return The current winning condition, can be either:
                0: No one wins.
                1: Player 1 wins.
                2: Player 2 wins. */
    public int move(int row, int col, int player) {
        int movedPlayer= (player ==1)?1:-1;
        r[row]+=movedPlayer;
        c[col]+=movedPlayer;
        if(row == col){
            diagonal+=movedPlayer;
        }
        if(row == r.length-1-col){
            antidiagonal+=movedPlayer;
        }
        if(Math.abs(r[row])==r.length||Math.abs(c[col])==c.length||Math.abs(diagonal)==c.length||Math.abs(antidiagonal) == c.length) {
            return player;
        }
        return 0;
    }
}

/**
 * Your TicTacToe object will be instantiated and called as such:
 * TicTacToe obj = new TicTacToe(n);
 * int param_1 = obj.move(row,col,player);
 */

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